Experience Design is the door towards a less material architecture.
Especially when the daily centers of experience are less material and more information, media and telecommunication oriented.
What makes the Experience a relevant aspect of architecture?
The necessity of expressing and characterizing the relational potential of a space trough the direct and indirect memories of human actions and experiences that occurred and may occur 'in and around' the site.
When we approach the multifaceted world of experience design, we enter a discipline where all sociological and anthropological angles to an object, a building or a landscape, become significant part of their design processes and projects. This immediately implies the high consideration of the category of time and narration, with a strength and determination rarely found before.
Seen how the experience design sensitivity crosses all fields of design, it's difficult to keep it as a dedicated discipline for long; experience design is today a tool designers have to use and share with communities and future inhabitants, for the same reasons maintenance is a structural consideration when it comes to evaluate the architectural composite value of a project in the dimension of Time.
The human foundation of an habitat is the experience that designers want to celebrate, offer or start shaping. It doesn't matter if the centers of experience are overcome by events or not yet consolidated in the given society.
What we believe important is the impossibility to ignore how an experience around which a habitat is built, is always a narrative state, based on a related set of memories and a synchronical set of rules that any experience or system of experiences has to follow in order to be read as a social or individual priority.
The experience design process we implement:
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Exploring the experience design in music, opens two directions:
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